How To Draw Leather Armor Women
Traditionally, females didn't accept a big part in medieval wars. They could be mothers, cooks, nurses, but equally members of the "weaker sex" they wouldn't fifty-fifty think of fighting. Today, when those times are brought back to life in video role-playing games, the role player can become whoever he or she wants to—a fellow member of a dissimilar species, race, or sexual practice.
However, this choice has fiddling to exercise with equality. While male person characters are pictured as the strongest members of their sex (which makes sense, since they're trained warriors), females seem to be called for their attractiveness, not their usefulness in a fight. The armor they wear confirms this view.
Fifty-fifty though initially most of the players were male and they liked it this way, it'due south no longer the case. It's fourth dimension to alter this ridiculous view of a female person warrior, and y'all—a time to come concept artist, maybe—can be a role of this revolution. Follow me in this tutorial to acquire how to pattern a realistic female person fighter, every bit deadly on the battlefield as any male person.
What'south the Trouble?
Someone could say: "It's fantasy, it'southward not supposed to be realistic! In these worlds everyone is attractive, both males and females, because information technology's our dream." The problem is that well-nigh games are almost fighting, and while traditional male attractiveness is almost his power to fight (originally, to protect his family), female attractiveness just doesn't have anything to practice with it. A "traditionally bonny" female looks ridiculous on a battleground!
"Just females are non fabricated for fighting anyway, so it'southward impossible to design a realistic female person warrior," one could say. Information technology's true that males are on average stronger than females, but as with any average measurement, some females are stronger than some males. How many of you would stand a chance confronting a female boxer?
Weak females wouldn't go into armed services training whatever more than than weak males. As a result, a female grooming to be a warrior was probably born with certain male-associated traits, like a strongly built body. It would requite her an reward in fighting, but, co-ordinate to a common belief, a disadvantage in searching for a husband. But why would it mean annihilation in a game about killing each other...?
In the Middle Ages, females weren't warriors not considering they were weak, merely because they had other roles to do, irreplaceable by males. In a fantasy setting—where dreams come true—we can assume that females are more free to choose their path in life, not defined past their sex. Some may devote their life to their family unit, but others can railroad train all 24-hour interval to exist equally stiff as males. If information technology were any unlike, why would you even choose to play equally a "weak, family-oriented" female person?
Considering all this, permit'due south try to design a female character that looks like a warrior without losing her femininity.
i. Draw the Upper Body
Stride one
Start by sketching a simplified skeleton of the warrior. You tin use the method from my complex tutorial about cartoon a homo figure. While wide shoulders are traditionally associated with a male figure, they're also associated with strength, and that's what our warrior needs. If you need inspiration, check what the best female athletes look similar.
Make the pose relaxed and open, to present the armor conspicuously.
Footstep 2
Lower the Opacity and lock the layer to brand a template out of it. If you're drawing traditionally, use the method described in Part 5 of my tutorial almost drawing a baby fox with a pencil.
Step 3
Draw on a New Layer (or a new sail of paper). Start with the body. Don't brand the waist ridiculously narrow—females don't take fewer internal organs than males!
Pace 4
Add together the abdomen. It doesn't need to exist detailed; your role here is to figure out where the torso bends.
Step v
Put the shoulder muscles on the shoulders.
Step six
Connect them to the breast. Don't draw breasts still.
Step 7
Add the neck.
Pace 8
At present the arms...
Step 9
... and the forearms. Over again, details aren't necessary, but brand sure y'all're creating the right silhouette.
ii. Describe the Lower Body and the Details
Step one
We're going to draw the thighs with a simple method, defining only these muscles that are important to the last shape:
Stride 2
Draw the shins...
... and the calves.
Pace three
Add the hands and feet.
Step iv
When it comes to the breasts, imagine them in a sports bra. Warriors aren't that different from athletes—they value efficiency over expect. The more flattened the breasts, the less they'll go far the mode during a fight. A sports bra (or only wrapping) too stops uncomfortable movement.
3. Draw the Basic Armor
Because I'm not an armor proficient, I strongly recommend that yous do your own research on every part of the armor nosotros're creating hither, using the names I give yous. Try to empathise its function before you lot draw it—if you really pay attending to it, y'all'll exist able to create an innovative just functional piece of armor.
Footstep 1
Clean up the overlapping lines of the body and fix anything that feels wrong. Lower the Opacity of the layer and create a new one. We're going to create the armor at present!
Step 2
Draw the cuirass starting time. It's like a vest, except it's hard, padded, and ends below the ribcage level (where the torso bends). Don't create separate "cups" for the breasts—it would be best to ignore them completely for full realism, but y'all can likewise effort a compromise with a slightly bent front end.
Armor doesn't adhere right to the peel—in that location must be some kind of padding in between. Therefore the cuirass can't await like a tight corset—every female will look a bit bigger in it.
Step three
To elongate the cuirass without stiffening the trunk, we can add a kind of "flange". It creates room in the waist area without revealing it.
Footstep four
We're going to create a metal "skirt" on the hips. This expanse needs flexibility, so we can't put solid plates here. Draw small plates connected to each other like scales. If you want to practice some research virtually this office of the armor, endeavor keywords like faulds and tassets.
Step 5
Add a pocket-sized, flexible set up of plates to protect the crotch area.
Pace 6
Protect the forearm and arms with unproblematic guards. I decided the make the vambraces (forearm guards) out of leather to brand the overall weight smaller, and to spice up the design.
Stride seven
The elbows need protection, likewise, but they also require flexibility. There's a special function of the armor, called couter, that y'all can use here. It protects the elbow and creates some space to let the arm bend.
Step eight
Describe the greaves (lower leg guards) and cuisses (upper leg guards).
Pace nine
Merely like with the elbows, the knees demand flexibility and protection at the same time. Use poleyns to cover them.
Step 10
Let'due south return to the torso. Yous can protect the shoulders with pauldrons or spaulders. In fantasy designs they're often huge and impractical; try to avert it.
Stride eleven
There can exist a infinite between the cuirass and the shoulder armor, leaving the armpit uncovered. This is a vital place to protect, so we can comprehend them with besagews. In my case I had to make them pretty small considering of the frontal bending of the cuirass.
Step 12
The cervix can exist protected withchainmail, or with a metal collar (gorget).
Stride xiii
Put a helmet on the head. Don't arrive too complicated—just brand sure it does protect the skull.
Step 14
Cease the details. Because the armor is already very heavy, I made the other components out of leather. The feet, for example, are not a common target, and they're much more than flexible in light armor.
4. Customize the Armor
This is a very basic, vanilla set of armor. Permit's work on information technology some more to brand it fit a fantasy universe. Obviously, there'southward no perfect recipe, so I can only give you lot some pieces of advice.
Information technology's all-time when the helmet is smooth and round, so that the attacking sword slides off. It looks pretty boring, though, so additions like horns are oftentimes added. This is a very impractical decoration, easy to hit (to knock the helmet/head off with the impact) or to take hold of (to break the cervix). In my case I've used thin plates that don't accept any influence on the protection, only they intermission the dull roundness of the helmet.
I've also added chainmail to protect the neck. This piece imitates long hair, which makes the armor slightly more feminine.
I've covered the "cleavage" and shoulders with ornaments, which makes it expect like decorated sleeves of a plain curt (cuirass), or naked, tattooed peel. This trick will work even amend if you requite this part of armor a different shade.
The front of the cuirass tempts united states to decorate it heavily, but be careful here: the attacking sword will likely get stuck betwixt protruding elements, instead of sliding off.
Observe the rivets on the vambraces (imitating bracelets) and the harmless decoration of the gauntlets.
The "metal skirt" gives usa the opportunity to make the armor more feminine. Just make sure you don't make information technology less flexible in the process.
To continue the trick from the shoulders, I've busy the "naked" thighs, besides.
When you're done, remove the previous layer and make clean it upward.
Ready to Fight?
Our warrior is ready to take a sword in her paw and join the fight. In side by side part of this tutorial we're going to paint her in Adobe Photoshop. Nosotros're going to learn how to color and shade metal, then stay tuned!
Source: https://design.tutsplus.com/tutorials/how-to-design-and-draw-a-realistic-female-warrior--cms-24981
Posted by: davisbantais.blogspot.com
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